Bio and Publications

Bio

Jan Švelch is a Ph.D. candidate at the Institute of Communication Studies and Journalism at Charles University in Prague. He received his B.A. and M.A. in Journalism and Media Studies, respectively. His research focuses on video game paratextuality, glitches, fan communities and fan cultures. His thesis explores the reception of paratextuality in the textual systems of analog and digital games. Besides research, he works as a freelance journalist covering video games for various Czech magazines, including the Metacritic-aggregated Level.

Publications

Švelch, Jan (2017). The Virmire Survivor. In J. Banks, R. Mejia, & A. Adams (Eds.), 100 Greatest Video Game Characters (pp. 196–198). Rowman & Littlefiel.

Švelch, Jan and Tereza Krobová (2016). Historicizing video game series through fan art discourses. Transformative Works and Cultures, Vol 22. http://journal.transformativeworks.org/index.php/twc/article/view/786/708
 
Švelch, Jan (2016). Platform Studies, Computational Essentialism, and Magic: The Gathering. Analog Game Studies III, no. IV (July 11, 2016). http://analoggamestudies.org/2016/07/platform-studies-computational-essentialism-and-magic-the-gathering/.

Švelch, Jan (2016). “Footage Not Representative”: Redefining Paratextuality for the Analysis of Official Communication in the Video Game Industry. In C. Duret & C.-M. Pons (Eds.), Contemporary Research on Intertextuality in Video Games (pp. 297–315). IGI Global.

Švelch, Jan (2016). Regarding Board Game Errata. In A. Trammell, E. Torner, & E. L. Waldron (Eds.), Analog Game Studies: Volume I (pp. 179–185). ETC Press. Available here for free: http://press.etc.cmu.edu/content/analog-game-studies-volume-i.
Previously published in 2014 as: Švelch, Jan (2014). Regarding Board Game Errata. Analog Game Studies, Volume I, Issue V (December 2, 2014). Available online: http://analoggamestudies.org/2014/12/regarding-board-game-errata/

Švelch, Jan (2015). Towards a Typology of Video Game Trailers: Between the Ludic and the Cinematic. Italian Journal of Game Studies, n. 4, 2015. Available online: http://www.gamejournal.it/svelch_trailers/

Švelch, Jan (2015). “Negotiating a Glitch: Identifying and Using Glitches in Video Games with Microtransactions.” In New Perspectives in Game Studies: Proceedings of the Central and Eastern European Game Studies Conference Brno 2014, edited by Tomáš Bártek, Jan Miškov, and Jaroslav Švelch, 55–70. Brno: Masaryk University. Available online: http://gamestudies.cz/odborne/ceegs2014/


(In Czech)

Švelch, Jan (2016). Paratextual Analysis as a Complementary Method of Research of Historical Reception. Language and National Identity in Paratexts of Czech and Foreign Sound Films Screened in 1930 in Czechoslovakia / Paratextuální analýza jako doplněk výzkumu historické recepce. Jazyková a národní identita v paratextech českých a zahraničních zvukových filmů uvedených v roce 1930 v Československu. Iluminace, Volume 28, 2016, no. 3, pp. 71-88.

Švelch, Jan (2013). Zachraňte status quo: Digitální hry a společenská změna. Gamestudies.cz. ISSN 1805-9155. Available online: http://gamestudies.cz/odborne/zachrante-status-quo-digitalni-hry-a-spolecenska-zmena/

Švelch, Jan (2013). O pomíjivosti audiovizuálních médií a paratextech. Iluminace, Volume 25, 2013, no. 4 (92), pp. 122-125. Available online: http://www.iluminace.cz/images/obsah/svelch_4_2013.pdf

Švelch, Jan (2012). Počítačové hry a nastolování agendy. Gamestudies.cz. ISSN 1805-9155. Available online: http://gamestudies.cz/odborne/pocitacove-hry-a-nastolovani-agendy/.

Conference papers

Games and Literary Theory 2016, Jagellonian University, 18-20 November 2016, Krakow, Poland
  • Rethinking Video Game Paratextuality

CEEGS 2016, Maria Curie Sklodowska University, 20-22 October 2016, Lublin, Poland
  • "Magic: The Platform" – Applying Platform Studies Framework to Analog Games
  • Games of Our Lives: Complex Continuous Fannish Histories of Mainstream Video Game Series (co-authored with Tereza Krobová)

Interdisciplinary Play and Interplay in the Postdigital Age, Ústav svetovej literatúry Slovenskej akadémie vied, 5-6 October 2016, Bratislava, Slovakia
  • Resisting the Perpetual Update: Protocolar Power in Digital Game (and Media) Distribution (co-authored with Jaroslav Švelch)

FROG 2016: Beyond Gameplay - Game Cultures and Practices, Vienna, 23-25 September 2016
  • "Patron My Porn": Crowdfunding NSFW Video Game Fan Cultures

DiGRA-FDG 2016: First Joint Conference, Abertay University, 1-5 August 2016, Dundee, Scotland
  • Paratextuality 2.0: Updating Genette’s Framework for Complex Game Systems
  • Hidden Paratextuality: Concealing the Factual Aspects of Video Games
  • Resisting Patches and Errata: Motivations and Tactics
  • Crowdfunding NSFW Video Game Fan Art
  • Gendering Magic – Men, Women and Eldrazi of Magic: the Gathering (co-authored with Tereza Krobová)

ICA 2016, Fukuoka, 9-13 June 2016
  • Invisible Europe? Analysing European agenda in party communication during the 2014 EP election campaign on Facebook in the Czech Republic (co-authored with Václav Štětka)

CEEGS 2015, Jagellonian University, 21-24 October 2015, Krakow, Poland
  • Distributing Patches and Errata: A Comparative Approach to the Study of Technical Updates for Digital and Analog Games
  • Who Is the Note-Worthy Fan? – Player Individuality and Community in Official Communication of Mainstream Video Games (co-authored with Tereza Krobová)

DiGRA 2015, Leuphana University, 14-17 May 2015, Lüneburg, Germany
  • The Ludic, the Cinematic and the Paratextual: Towards a Typology of Video Game Trailers
  • The Joy of Discovery, Experimentation or Just Exploitation? The Roles of Glitches in Video Game Culture (co-authored with Jaroslav Švelch)
  • What’s So Funny about Glitches: The Practice of Making Glitch Based Gameplay Videos (co-authored with Jaroslav Švelch)

CEEGS 2014, Masaryk University, 10-11 October 2014, Brno, Czech Republic
  • Glitching the Microtransactions: Mass Effect versus Dead Space

Fan Studies Network Conference 2014, Regent's University, 27-28 September 2014, London, United Kingdom
  • Fan Art in Official Promotion of Video Games (co-authored with Veronika Veselá)

Titles, Teasers and Trailers, University of Edinburgh, Centre for Film, Performance and Media Arts, 22-23 April 2013, Edinburgh, Scotland
  • The Lore, the Canon and the Trailer: Transmedia Storytelling in Video Game Trailers

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